I've made a good living talking and writing on the premise that great places of work are defined, in party, by how much fun everyone is having there. The Fish! Philosophy, which I spent a 8 years touting and building, has "Play" as one of the necessary components of workplace mojo. I still believe this is partially true, and statistics quants provide some backup numbers to support the notion, that if we're having fun in our jobs, than it's a good place to work. But there is a darker side to the whole "Play All Day" concept, and it seems lost in the din of happy happy joy joy, especially nowadays.
I was reading a quote from Jody Urquhart, one of the many preachers of jack-you-up (motivational speakers), that love to cheerlead for balloon animal attitudes at work. She proclaims there are only three ways to motivate people to work harder, faster and smarter. You threaten them, pay them more, or make the workplace more fun. Obviously, only the third one gains much motivational mileage (at least with leadership) after all, who would argue against whistling while you work?
All this talk about having fun in our jobs, combined with the amount of time and money companies have spent selling that message to its workforce, one would think we would have more workplaces with people engaged and having fun. But it's a mixed record, at best. Gallup produced a famous benchmark study, the Q12, where they measured employee engagement and found that 28% of employees are engaged and happy at work, 54% are not engaged, meaning they'll do the job but don't expect anything extra, and a stunning 17% of respondents not only are not engaged, but they actively spread toxicity. That means that 71% of all workers are, in one way or another, not engaged and, I'll assume, not really having much fun. I would guess, based on anecdotal evidence I've collected, that those numbers are even worse today. It's not encouraging
Which brings me back to preacher Urquhart's statement that making the workplace fun is the only way to motivate people to do more, better, faster, smarter work. The entire premise is flawed, because no one person, or committee, or boss can make the workplace fun. The word "make" itself suggests a tactical control paradigm that corrodes individual choice, and provides one reason why people don't feel work is a safe, or that it is place to not only play, but to be free. Having some sense of personal freedom may be at the core of every, single story about workplace engagement, and it's not easy to achieve such freedom in any workplace, even ones we deem enlightened.
Organizations are complex social systems, with both obvious and subtle social influences. We can't simply turn up the play-o-meter and have people chicken dancing next to the desk, and call that a better work environment. What freedom must mean, is that everyone has a real choice to decline participation in group think play play fun fun. If you don't want to come out and play...hey, that's cool!
We need a fundamental shift in our thinking that starts long before we become part of the workforce. We need to reshape our educational system, examine our social communities in youth, and build new models based not on training people to work in factories, or in cubes, but to encourage new, radical thinking. We can turn out entrepreneurs and deviants, fringe thinkers, tinkers, and curiosity freaks, develop tough people that resist compliance mentalities, and are comfortable with ambiguity. This kind of workplace requires less control, less top down command and demand, and more tolerance for the exchange of ideas that don't always mesh with our own popular opinion.
Our workplaces are disengaged, not just because people aren't having enough fun, but because we have not cultivated a culture that encourages that right kind of free(er) thinking, a culture that makes the messy imagination and mixed up creative expression as important to the workplace, as an expensive academic education, and where freedom of all kinds, can rein supreme.
Now...go out and play...NOW!